(09-17-2024, 08:57 PM)NYC4jags Wrote: (09-17-2024, 08:33 PM)mikesez Wrote: I do blame it on that. A DT who has a gap assignment will have more to look at and process than just "get the QB".
Also, Stroud and Henderson would beat double teams multiple times a game. It happens.
Sherff and Harrison also got manhandled on the play. The only guy who remotely did his job was 74.
I grant it was a great call for the score, the down, the distance, the QB, and the receivers, but it was a terrible call given how the o-line looked in pass blocking most of the game.
Not only does the formation put more stress on the pass blocking, but the shallow pocket, back in the end zone, also puts more stress on the pass blocking.
So two guys got beat by one guy because the one guy was is "pass rush mode"
Got it.
That's [BLEEP] stupid, but OK.
And then you want them to not call any plays that give them a chance of coming from behind with very limited time on the clock, because the OL looked bad.
Great. They should have just conceded the game at halftime with that philosophy.
Here we go again. How is it [BLEEP] stupid to suggest a better concept, formation or play call there that could have altered the outcome of that play?
If you can cry about the lack of execution from the players then the same can be said about the [BLEEP] play caller putting said [BLEEP] players in a highly unfavorable play call.
The only thing [BLEEP] stupid here is your dog [BLEEP] attitude and dog [BLEEP] take and defense of a bad call that had a very predictable outcome based on how the day had unfolded in pass protection prior to that play.
Lighten the [BLEEP] up. He has a valid point. If I am playing defense there and I can see the QB 5 yards deep in his own endzone in shotgun? And I have MYLES [BLEEP] GARRETT lined up next to me? My job and assignment just got a whole hell of a lot easier there.
Just like when that whole Darnold to Jefferson play was referenced in this thread to use as justification to call out execution. They weren't even the same formations, concepts nor situations.
It was in the 1st half, under center with a play action element baked into the play. What did that concept allow smart [BLEEP] that our situation and concept didn't?
The element of guess work. QB's back is turned briefly. RB could get it. He's selling it to him either way. None of that happens in shotgun. I can already see your stupid [BLEEP] hands in front of me so there is no element of surprise or ability to freeze anybody to make a play develop a .5 second or two longer.
Get off your [BLEEP] high horse. God forbid a mod take a [BLEEP] L around here.
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